Wednesday 14 September 2011

RESISTANCE 3 REVIEW


War is tough, especially when its against an alien civilisation that have flattened you and surviving is all that matters. This is where Resistance steps in, 90% of the Earth's population have been flattened by the Chimera and survival is your only hope. You take the role of Joseph Capelli, a dishonoured service man who killed R1 and R2's protagonist Nathan Hale as he failed to win his battle against the Chimerean virus.

Despite being with his family in hiding, Resistance stalwart Dr Malikov comes for Capelli's help to take down the Chimera once and for all. He wants the two to travel from Oklamhoma to the Alien tower in New York to save humanity in what will be humanities final attempt at salvation before the planet is terra-formed into a cold and chilly world not fit for human survival. Despite initially wanting to stay with his wife and son, Capelli's wife convinces him to go and thus the journey to New York begins.

Resistance is Sony's second first-person shooter this year following Killzone 3 and while there is Resistance: Falling Skies for Vita next year, this game ends the trilogy on home consoles.

Resistance 3's focus is on single player, it's clear as the sky at night is dark that Insomniac really honed in on a brilliant single player campaign bringing with it set-pieces galore and a variety of gameplay elements that keep the game flowing. The strongest point of which, is a variety in weapons. I really had a lot of fun with the choice it gave you, the Auger being a particular standout. It allows you to see enemies through walls and shoot them without ever having to come out of cover. Luckily bullets are limited so it must be used tactically and its a theme that runs for all weapons. There were times when the Atomizer (which sucks numerous enemies to a specific spot and finishes them) was the perfect weapon and allowed me to gain an advantage but other times it was pointless. The 12 weapons are so varied that none feel tacked on or useless and all have their advantages. I guarantee you will use every weapon during your playthrough for a considerable amount of time.

The other change to the gameplay is the health system. Remember in a time before Halo where your health didn't recharge? Well it's back in Resistance 3 and it's a welcome change. No longer is it a case of hiding for a few seconds before going head first into combat again, you are now taking cover at every opportunity and towards the end of a battle scavenging for health in every corner of the map. It really adds a new (or old) variant to the standard first person shooter and it's a move I'd love to see more developers take.

Resistance isn't everyones cup of tea however, it's graphically appealing but has no where near the graphical fidelity of Killzone or Uncharted which stand head and shoulders above everything else this generation. It's multiplayer is also lacking with just your standard run of the mill situations but it's not really meant for the multiplayer gamer.

Resistance succeeds in being a brilliant single player campaign but fails on keeping the appeal after the initial playthrough although the alur of trophies will no doubt encourage others for three or four single player run throughs.

8/10

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