Showing posts with label xbox 360. Show all posts
Showing posts with label xbox 360. Show all posts
Sunday, 6 November 2011
SONIC GENERATIONS REVIEW
Sonic isn't back. Contrary to what all the other review sites tell you, we won't pity your knowledge of the blue blur by 'welcoming' him back. To those with a keen eye on everything Sega he never really went away.
Last year was the start of the Sonic comeback with the brilliant Sonic 4 and excellent Wii exclusive Sonic Colours. This year though Sega have gone one better by giving the world Sonic's best game since Sonic Adventure 2 on the Dreamcast back in 2002.
Generations sees the inclusion of not one but two Sonics. Some crazy time eater monster has decided to mess with time and space in Sonic's world and this mad plot twist has seen both the rounder and cuter classic Sonic and the more modern slimline Sonic appear in the same game.
All nine levels are split up into two acts, the first one is for Classic Sonic and features 2D gameplay that all fans of the Genesis/Mega Drive era will love and remember fondly. While Act 2 see's Modern Sonic take the lead roll in all his homing attack, break neck pace loving self.
Both versions play brilliantly and could so easily have made two separate games. At first switching between the two Sonic's is kind of awkward, I initially kept attempting homing attacks and boosts with Classic Sonic but after a while of adjustment it seamlessly fits together.
But it's not the notion of having two Sonic's that steals the show here but the level design themselves. Every stage is based off one from a previous Sonic game. All main Sonic titles are represented by one level except Sonic 3. This gives us nine stages but it does feel a little short. I'm well aware that one Sonic level takes an age to create due to the speed you go through it but it only took me just over four hours to complete the story. I would have liked at least another three stages. We might see some extra as DLC but I am a bit miffed at the lack of Lava Reef and Ice Cap from Sonic 3 and Knuckles.
All the levels are fantastic, the only bad one of the bunch would have to be Planet Wisp but even that level looks wonderful and has some interesting all be it frustrating ideas at times. One of my personal favourites would have to be the 2D Crisis City. To run to the goal post and actually see it fly away from me was a real eye opener.
Apart from the usual nine stages Sonic Generations gives so much more, it really is a Sonic fans wet dream. After collecting hidden red rings in the normal stages and completing some of the 100 challenges on offer you'll unlock a whole treasure trove of stuff. Artwork, music, videos and even character trophies it's a wonderful nod to Sonic's worldwide fan base.
Is this the greatest Sonic game of all time? No it's not, that title still belongs to Sonic 3 in my opinion and I don't think it's even the best of modern times with both Dreamcast iterations fighting for that title. But it is the best Sonic game since 2002, not that there's been too much competition.
Even if you have a passing interest in Sonic it's well worth picking up and if you look hard enough you can easily find 20 plus hours of gameplay trying to better your own times over and over again. Now to get my Green Hill Act 1 time to under a minute for that damn trophy.
8.5/10
Friday, 28 October 2011
BATMAN: ARKHAM CITY REVIEW
After the surprise hit that was Arkham Asylum back in 2009 we knew that Arkham City wouldn't catch us off guard again. I'm very happy to report that if you loved Arkham Asylum, Arkham City will not disappoint you.
Arkham City's story revolves mainly around the mad scientist Hugo Strange and the Joker. Both are in Batman's face for most of the story and are without a doubt the main villains along with one other antagonist that I won't reveal for spoiler reasons. I enjoyed the story but felt that way too many characters were shoe-horned in just for the sake of it. A few like Mr Freeze really came out well in the overall arc but a few others were made to look like bit part players. I would of preferred if some characters were merely referenced and not just made to look like they aren't even a real threat to Batman which is what happened here.
Rocksteady tread quite closely to Arkham Asylum's plot line, revisiting many parts of the original including the Scarecrow sequences. While the Scarecrow doesn't make it in this game, Rocksteady tried to replicate the wonderful hallucination sequences but unfortunately missed the mark here. While they are good in their own right nothing had me close to a 'wow' moment like the original did time and time again.
The combat system has been slightly refined and still remains the best hand to hand combat in gaming. The counter and melee combo's still work well but thrown into the mix are different counter actions for knifes, riot shields and even different enemy types. It really keeps you on guard at all times and makes getting a higher combo tougher than in the original. But once you get the hang of things there really is nothing quite like the satisfaction of taking out ten guys with a 40 hit combo.
While we were told that Batman would have a sprawling world to cover it's not quite 100% true. Yes it is free roam but it's the same type of free roam we had in the first game. The world is open to you from the start but unless you have certain abilities you won't be able to explore very far. I"m perfectly fine with this, the pacing in visiting new areas was good and it shouldn't upset unless you wanted GTA Batman. Arkham City is bigger than Arkham Asylum but in some places it's more difficult to navigate and the map doesn't really help in some situations, especially when searching for Riddler trophies (of which there are 440). Batman's main way of moving quickly is via his grappling gun and of course his cape. Both work well and you can easily make your way from one end of the map to the other in about two minutes. It doesn't sound long but it's really down to how quick your able to move.
I enjoyed Arkham City but I have to admit I didn't enjoy it as much as the first game. When you make a game that comes from left field and is amazing it's even more difficult to follow it up. I love the way Arkham City is a love letter to the Batman universe and I have learned so much more about it all by playing but it just didn't grab me all the way through like Arkham Asylum did.
The story was so-so and it didn't really give me the urgency I needed to want to carry on, the ending was slightly flat although it does finish with a controversial moment. The side missions were well done and felt just as important as some of the main missions but there just weren't as many as I'd hoped for.
All in all Batman: Arkham City is a well polished game that is certainly one of my gaming highlights this year so far. It should be on all of your playlists but just don't expect an Arkham Asylum beater, it came close, but not close enough.
8.5
Wednesday, 21 September 2011
DEUS EX: HUMAN REVELOUTION REVIEW
In a lot of ways Deus Ex: Human Revolution snuck up on me, many of us were looking far ahead at the gaming delights that await us this winter (Batman and Uncharted to name just two). But as summer tailed away and autumn decided to rear it's ugly head along came DE:HR's Adam Jensen to take us into it's wonderful world and cyberpunk charm.
A prequel of the first two that were major hits on PC early on last decade, Deus EX: HR it a lovingly crafted first person RPG that borrows heavily from a lot of games. Fallout, Metal Gear and even elements from Mass Effect are all used here and fit lovingly well.
The game predominately takes place in Detroit and Hengsha but a few other locations do come into it further into the plot. The atmosphere is loving crafted and is clearly inspired by cyberpunk flicks of the 80s combined with a hint of culture form the Italian Renaissance mixed with a yellow tinge to create a really unique and most importantly, believable world that you'll want to explore.
One of my big complaints about RPGs and even Mass Effect to a certain extent is that you can clearly see the difference between side missions and the main story. Of course the main plot missions should take precedence but I have to tip my hat off to some of the brilliant side story missions contained in DE:HR that could so easily have fooled any player they were part of the main missions.
The main draw for the third in the series is the way you can approach any obstacle from a number of angles. You have the obvious options of going in head first guns blazing to take everyone out. Or perhaps sneaking through the area using distraction tactics and stealth camoflauge to out manouveur your enemies appeal. Air vents? You'll be seeing a lot of these as they provide Adam Jensen unique routes that sometimes take you in the other direction of your enemies.
But don't get ahead of yourself, this isn't a first person shooter, if you go in guns blazing you are likely to die, a lot. The emphasis is heavily on stealth as shown by Adam's augmentations. 'Augs' allow you to mold Jensen into the character you want him to be, by earning 'Praxis Points' through the game you can buy certain moves to aid you through the game. All Augs are mainly helpful for stealth players, there is really only one that helps with a full on assualt. Unlike other RPG's that follow a similar level-up system, each time you spend a Praxis Point you really do think about how will upgrade. The upgrade system works so well and is so brilliantly balanced that every single augment will aid you, but not enough to make any of them game breaking.
While there are no glaring glitches or faults like similar titles released at a similar time (Dead Island I'm looking at you!). Deus Ex: Human Revolution does suffer from a tiny bit of blandness. That sounds a lot harsher than it is in reality for lack of a better word but it feels like I've done all this before. Hiding round corners ala Metal Gear, using a multi-choice conversation system ala Mass Effect and an FPS RPG in a similar style to Fallout.
That's not to say you shouldn't pick up Deus Ex: HR it is a wonderful game and should be on most peoples to buy list. It's certainly a contender for Game of the Year and that is reason enough to get involved in the shady world of Deus Ex.
9/10
Monday, 2 May 2011
PORTAL 2 REVIEW
*due to the PSN being down the following review is solely based on single player*
When I sit down and finish a game I usually take in all of what's happened in the final scene and my whole journey through the game, watch the credits then move onto the next game vying for my attention on my shelf. Not with Portal 2. Don't get me wrong I would love nothing more than to blurt out what happens in the end, it really is something special and in a way the surprise you get really awards the player for playing the game without actually giving you anything other than a lasting impression that set's Portal 2 out from the crowd.
For those not familiar with Portal, it was a mini-game of sorts released in Valve's Orange Box which included Half-Life 2. Seen as an indie game of sorts the 3 hour 'extra' soon become a cult classic. You play as a female character stuck in a factory of science, where the centre is being run by an evil machine called GLaDOS, one of gaming's great villains. The idea is to move from room to room solving puzzle's by using a portal gun, fire one portal on the wall next to you and another across the room and walk through one portal and come out of the other simple!
Portal 2 takes the simplicity and complexity of some of the puzzle's of the first one and ramps the little 3 hour title into a fully fledged and fully realised 6 to 8 hour retail game without making it feel tired and used. It really is a great achievement by Valve to keep Portal 2's puzzle elements feel fresh every chapter. You start off going from chamber to chamber and jumping through GLaDOS' (yes she's back) hoops like in the first game but not too far in the landscape of Aperture Science drastically changes and the chamber to chamber formula shifts to really keep you on your toes. The companion cube also makes a comeback to help you solve puzzles, move box from point A to point B to progress but new additions are light tunnel's and two types of gel. One that makes you bounce and one that makes you run really fast. All the new elements fit right in and don't feel at all out of place. The main concern I had coming into Portal 2 was difficulty, I'm not the best at solving puzzle's and thought I would struggle with a few but the game does a great job of coaching you through some of the puzzle's and giving subtle hints to help you along. I wasn't stuck at a puzzle for any longer than twenty minutes and there's no better feeling than when everything *clicks* into place and you continue on.
Like any sequel some new characters have been introduced with Stephen Merchant taking the voice acting role of new robot Wheatley in a role he performs fantastically in and is easily the best voice acting I've heard in a long long time. His constant quips back and forth with GLaDOS are memorable throughout and gave me more than a few truly laugh out loud moment's. Portal's humour really sets it apart as it doesn't need to resort to your stereotypical jokes that often cloud video games, it doesn't have anything relating to sex, drugs, drink or anything seedy like that, apart from one fat joke but we can accept it.
Portal 2 truly is a wonderfully crafted piece of work rather than just a lot of the mindless games we get nowadays, don't get me wrong I love a bit of Mortal Kombat but Portal 2 is something we haven't had in a long time and just adds to the argument that games truly are pieces of art, we're lucky in the fact that Portal 2 is a masterpiece.
9/10
Friday, 15 April 2011
Crysis 2 Review
First person shooter's these days are a dime a dozen, mostly generic war shooters that occasionally may or may not involve space nazi alien's that are planning to take over the country/world/universe (delete as applicable). Crysis 2 is no different, story wise it's about alien's coming up from the ground trying to take over the planet while a government conspiracy is happening and you, the man with 'the' suit, is the only one who can stop it.
So the plot of Crysis 2 is very much well trodden and doesn't really set it apart from other shooters. So what does make this a worthy addition to your game collection? Unlike most first person shooters, it won't be the gun that saves you the most, it'll be the suit. It allows for varying gaming mechanics to aid you in your fight against evil, there's armour mode which allows you an additional few ounces of armour to help you stay alive just that little bit longer or run through fire and pretty much feel untouchable. Stealth camouflage gives you the Predator's very own invisibility, in fact any self respecting Predator fan can see the little nod's to the 1987 classic film throughout Crysis 2. The suit also gives you increased athleticism so jumping higher and running faster is a given, you can also slide on the floor, use thermal vision and of course, grab ledges. While many other shooters can offer some of these things, Crysis make's everything seem very fluid, spiriting, sliding, jumping, grabbing and camouflage can be done one after the other within seconds. To stop you using all these abilities all the time however is a suit meter which counts down from 100 to 0. Depending on what ability you use decides how quickly it depletes, running while being in camouflage drains the meter massively, crawling while camouflage drains the meter much more slowly making stealth kills easier.
As you would expect from a FPS there is a decent amount of variety in weapons but unfortunately not much variety in weapons. Expect to take on the same looking private army and then only three different types of Ceph (the alien species in the game). While the Ceph are interesting enough I can't help but feel like there just rehash's of Elite's and Hunter's from the Halo series with added tentacles. Even right down to shooting in the gaps of their armour to take them down easy, it just feels like not much effort was put into the Ceph at all.
The levels are varied enough and despite the whole game being set in New York the developers have given us plenty of changes in scenery to not make the game feel the same throughout. One of Crysis 2's major plus points are the graphics, make no mistake, this is a beautiful looking game. I personally would still put Killzone 3 ahead but this takes a very close second. Some of the set pieces in the level's are outstanding though, seeing building's collapse, helicopter's crashing three feet in front of you and walking along a collapsing bridge are just some of the set piece highlight's that will give you a wow factor every time you play it. The length of single player mode is lengthy and will take you a decent 12 to 15 hours to complete depending on your skill level. It's a nice change from the 6 or 7 hour campaign now go play multiplayer feel that most shooters tend to have. Speaking of multiplayer, it is here in Crysis 2 of course and like my complaint with Killzone 3's multiplayer, it's good without being anything special, there is nothing that set's it apart from the rest and I have my doubts as to the long term community that will evolve from Crysis 2.
During my play through I did notice some quite alarming graphical errors that really shouldn't of happened. On numerous occasions after a cutscene my gun wouldn't be there, in fact one time I could see Alcatraz's (the lead character) hands grip a 'gun' but the actual gun wasn't there. What makes things worse is that I couldn't fire! So I had to let myself die or restart the chapters to be able to shoot. Pop up is also there, while it doesn't affect the actual gameplay it can be annoying and it is such a shame as the rest of Crysis 2 is beautiful but these few graphical errors I encountered really do spoil the experience a little bit.
Crysis 2 is a good game, it falls short on being great because it does feel like I've been here and done it before. It takes the Call of Duty style of gunplay and modern setting with a Halo feel in terms of plot and enemies. On paper it's potentially a great combination but it can just feel like they tried too hard to focus on making the suit spectacular instead of innovating the gameplay to really challenge the suit.
7.5
So the plot of Crysis 2 is very much well trodden and doesn't really set it apart from other shooters. So what does make this a worthy addition to your game collection? Unlike most first person shooters, it won't be the gun that saves you the most, it'll be the suit. It allows for varying gaming mechanics to aid you in your fight against evil, there's armour mode which allows you an additional few ounces of armour to help you stay alive just that little bit longer or run through fire and pretty much feel untouchable. Stealth camouflage gives you the Predator's very own invisibility, in fact any self respecting Predator fan can see the little nod's to the 1987 classic film throughout Crysis 2. The suit also gives you increased athleticism so jumping higher and running faster is a given, you can also slide on the floor, use thermal vision and of course, grab ledges. While many other shooters can offer some of these things, Crysis make's everything seem very fluid, spiriting, sliding, jumping, grabbing and camouflage can be done one after the other within seconds. To stop you using all these abilities all the time however is a suit meter which counts down from 100 to 0. Depending on what ability you use decides how quickly it depletes, running while being in camouflage drains the meter massively, crawling while camouflage drains the meter much more slowly making stealth kills easier.
As you would expect from a FPS there is a decent amount of variety in weapons but unfortunately not much variety in weapons. Expect to take on the same looking private army and then only three different types of Ceph (the alien species in the game). While the Ceph are interesting enough I can't help but feel like there just rehash's of Elite's and Hunter's from the Halo series with added tentacles. Even right down to shooting in the gaps of their armour to take them down easy, it just feels like not much effort was put into the Ceph at all.
The levels are varied enough and despite the whole game being set in New York the developers have given us plenty of changes in scenery to not make the game feel the same throughout. One of Crysis 2's major plus points are the graphics, make no mistake, this is a beautiful looking game. I personally would still put Killzone 3 ahead but this takes a very close second. Some of the set pieces in the level's are outstanding though, seeing building's collapse, helicopter's crashing three feet in front of you and walking along a collapsing bridge are just some of the set piece highlight's that will give you a wow factor every time you play it. The length of single player mode is lengthy and will take you a decent 12 to 15 hours to complete depending on your skill level. It's a nice change from the 6 or 7 hour campaign now go play multiplayer feel that most shooters tend to have. Speaking of multiplayer, it is here in Crysis 2 of course and like my complaint with Killzone 3's multiplayer, it's good without being anything special, there is nothing that set's it apart from the rest and I have my doubts as to the long term community that will evolve from Crysis 2.
During my play through I did notice some quite alarming graphical errors that really shouldn't of happened. On numerous occasions after a cutscene my gun wouldn't be there, in fact one time I could see Alcatraz's (the lead character) hands grip a 'gun' but the actual gun wasn't there. What makes things worse is that I couldn't fire! So I had to let myself die or restart the chapters to be able to shoot. Pop up is also there, while it doesn't affect the actual gameplay it can be annoying and it is such a shame as the rest of Crysis 2 is beautiful but these few graphical errors I encountered really do spoil the experience a little bit.
Crysis 2 is a good game, it falls short on being great because it does feel like I've been here and done it before. It takes the Call of Duty style of gunplay and modern setting with a Halo feel in terms of plot and enemies. On paper it's potentially a great combination but it can just feel like they tried too hard to focus on making the suit spectacular instead of innovating the gameplay to really challenge the suit.
7.5
Sunday, 21 November 2010
Kinect - Above or below TV?
After a few weeks I have finally mounted my Kinect camera above my TV, I previously just had it resting on the same unit that my TV stand on. The question is, which way is better?
Well of corse it depends on how your living room or playing space is laid out. When trying to find the best place for your Kinect, you need to mainly focus on space. Which way will give you more space? In my case, mounting Kinect on the wall above my TV almost gives me an extra foot! Which is a huge amount of space, especially when you are playing multiplayer. At first I was skeptical because my TV is at a slight angle and if Kinect was flat on the wall would it look right on the screen, well if you didn't know like I didn't, you can turn your Kinect a fair amount so it angles nicely.
I generally feel like Kinect is safer mounted on the wall, its in a safe distance away from everything. I have it mounted no more than 5ft high and honestly, so far, I have noticed that Kinect is a lot easier to use this way. Previously when Kinect was on my TV stand, if I was sat on my sofa it was almost level to me.. You would think that this is a perfect combination! No. Sitting down almost 7-8ft away Kinect found to recognize me if I was sat down, but now its mounted.. It can see everything so clearly! I can easily navigated everything now from almost any point on my sofa! It's brilliant and I have fallen even more in love with Kinect!
Down to gameplay, well simply.. It's so much better. Don't get me wrong I was really impressed with Kinect when I first picked it up, it picks up your movements very well, but somehow now it seems even more in tune with my movements! Playing through Dance Central just blew me away. I would recommend this move for everyone, however I know that this might not suit everyone. If you need more space and your TV isn't agains't your wall then this is a great way to gain a little more room.
I have heard the posts and comments that in most of the videos and trailers for Kinect, Microsoft have Kinect below the TV and yes they do, but people don't seem to realize that the TV's that Microsoft use and basically at an eye level for players, players look straight ahead and this is the best result. Kinect is looking directly at you without tilting, this is how to achieve the best result, hence the more space the better.
If having the Kinect camera on top of the TV aids it in not having to tilt itself, then have it up there, if it had to tilt down a drastic amount then you don't need to have it mounted, although this doesn't mean you can't! I hope this helped answer some questions people have been asking!
Well of corse it depends on how your living room or playing space is laid out. When trying to find the best place for your Kinect, you need to mainly focus on space. Which way will give you more space? In my case, mounting Kinect on the wall above my TV almost gives me an extra foot! Which is a huge amount of space, especially when you are playing multiplayer. At first I was skeptical because my TV is at a slight angle and if Kinect was flat on the wall would it look right on the screen, well if you didn't know like I didn't, you can turn your Kinect a fair amount so it angles nicely.
I generally feel like Kinect is safer mounted on the wall, its in a safe distance away from everything. I have it mounted no more than 5ft high and honestly, so far, I have noticed that Kinect is a lot easier to use this way. Previously when Kinect was on my TV stand, if I was sat on my sofa it was almost level to me.. You would think that this is a perfect combination! No. Sitting down almost 7-8ft away Kinect found to recognize me if I was sat down, but now its mounted.. It can see everything so clearly! I can easily navigated everything now from almost any point on my sofa! It's brilliant and I have fallen even more in love with Kinect!
Down to gameplay, well simply.. It's so much better. Don't get me wrong I was really impressed with Kinect when I first picked it up, it picks up your movements very well, but somehow now it seems even more in tune with my movements! Playing through Dance Central just blew me away. I would recommend this move for everyone, however I know that this might not suit everyone. If you need more space and your TV isn't agains't your wall then this is a great way to gain a little more room.

If having the Kinect camera on top of the TV aids it in not having to tilt itself, then have it up there, if it had to tilt down a drastic amount then you don't need to have it mounted, although this doesn't mean you can't! I hope this helped answer some questions people have been asking!
Friday, 19 November 2010
Star Wars: The Force Unleashed II
Starkiller is back! Darth Vaders apprentice is back and he is even stronger and more powerful than before. We are thrown straight into the mix in typical Star Wars fashion fending for our lives whilst trying to escape from Vaders clutches. The story picks up where it left of in the Force Unleashed, Starkiller is on a quest to find his true identity and also his one true love, Juno Eclipse. Vader is attempting to try and clone his former apprentice in search of the perfect sith warrior, Starkiller is on the hunt to stop his former master and save Juno.
The game starts out with a huge bang, you are thrown into a very small tutorial on how to attack and use your devastating force powers. This lasts minutes and in no time you are fleeing from Vader and his army. You immediately get to see how graphics and cinematics look and its visually stunning to say the least, as you plumet through the air, blowing up obstacles and tie fighters with your force push and or lightening ability. Also with Starkillers new ability to hold two light sabers, you feel like he has really progressed since the first game.
The story, as good as it is, does not take long. On my first play through I finished the game in under 6-7 hours on medium difficulty, I even picked up most of the orbs and collectables. This does not truly disappoint me however, the story you play through is very impressive and the visuals are just awe inspiring. You start to feel a real sense of remorse for Starkiller, he doesn't know his past, if he is real or not and you want to help him understand so you push through the game, killing anything in your path. Just like in the previous game you are able to change your costumes, light saber crystals (which actually give you certain abilities), its a nice feature that allows you to customize star killer a little, however it could be a bit more in depth. If you did play through the first game you will have a few extra costumes which is always nice.
However there are some obvious issues, as mentioned before its a little short. You feel a little trapped, there is a basic set path that you can hardly stray from at all. Also its very nice to see Starkiller holding two light sabers and the way he throws them around is awesome, however it's always the same, he swings in the same way every time and it just becomes a little old after a while, I think it would be nice if you could just use one light saber or a double edged light saber, its a simple touch that could have made a big difference. Another issue I have is the big mob fights, when you fight a big robot or a drone, after a bit of a struggle you come to a point where it takes you into a fixed action scene where you must press certain buttons in a certain way to killer the robot or whatever you are against, the first time I did this I was blown away, but after the 5th or 6th time of doing the same thing and seeing the same scene you just get tired of it, why couldn't we kill these drones in different ways?
I don't think the cons outweigh the pros. The game is still fantastic, you really do learn what you want to after a full play through and there is something about cutting up drones and battling with Vadar that never gets old! There is one thing that I really wish they would have changed, yes there is a point in the game where you chose the Dark Side or The Light. Now this choice for me was so hard and I cannot wait to see what my choice has led to in the next game, however I wish you could have played through this game as one or the other, or even gradually choosing over time, instead of one sudden moment where you are forced to chose.

Overall though I still love this game, I am a huge Star Wars fan and if you are the kind of player who loved to button bash for a while, slice some drones and control things with your mind this game could very well be for you. I give it an 7.5/10, it needed to be a little longer, a few more choices should have been your own, but you cannot fault the graphics, the way the game runs and just the story!
The game starts out with a huge bang, you are thrown into a very small tutorial on how to attack and use your devastating force powers. This lasts minutes and in no time you are fleeing from Vader and his army. You immediately get to see how graphics and cinematics look and its visually stunning to say the least, as you plumet through the air, blowing up obstacles and tie fighters with your force push and or lightening ability. Also with Starkillers new ability to hold two light sabers, you feel like he has really progressed since the first game.
The story, as good as it is, does not take long. On my first play through I finished the game in under 6-7 hours on medium difficulty, I even picked up most of the orbs and collectables. This does not truly disappoint me however, the story you play through is very impressive and the visuals are just awe inspiring. You start to feel a real sense of remorse for Starkiller, he doesn't know his past, if he is real or not and you want to help him understand so you push through the game, killing anything in your path. Just like in the previous game you are able to change your costumes, light saber crystals (which actually give you certain abilities), its a nice feature that allows you to customize star killer a little, however it could be a bit more in depth. If you did play through the first game you will have a few extra costumes which is always nice.
However there are some obvious issues, as mentioned before its a little short. You feel a little trapped, there is a basic set path that you can hardly stray from at all. Also its very nice to see Starkiller holding two light sabers and the way he throws them around is awesome, however it's always the same, he swings in the same way every time and it just becomes a little old after a while, I think it would be nice if you could just use one light saber or a double edged light saber, its a simple touch that could have made a big difference. Another issue I have is the big mob fights, when you fight a big robot or a drone, after a bit of a struggle you come to a point where it takes you into a fixed action scene where you must press certain buttons in a certain way to killer the robot or whatever you are against, the first time I did this I was blown away, but after the 5th or 6th time of doing the same thing and seeing the same scene you just get tired of it, why couldn't we kill these drones in different ways?
I don't think the cons outweigh the pros. The game is still fantastic, you really do learn what you want to after a full play through and there is something about cutting up drones and battling with Vadar that never gets old! There is one thing that I really wish they would have changed, yes there is a point in the game where you chose the Dark Side or The Light. Now this choice for me was so hard and I cannot wait to see what my choice has led to in the next game, however I wish you could have played through this game as one or the other, or even gradually choosing over time, instead of one sudden moment where you are forced to chose.

Overall though I still love this game, I am a huge Star Wars fan and if you are the kind of player who loved to button bash for a while, slice some drones and control things with your mind this game could very well be for you. I give it an 7.5/10, it needed to be a little longer, a few more choices should have been your own, but you cannot fault the graphics, the way the game runs and just the story!
Thursday, 18 November 2010
Kinect Sports
Kinect Sports, to put it simply its Microsofts version of Wii Sports. However Kinect Sports bring so much more to the table! This game is very enjoyable from the off, there are a lot of different events that you can take part in, such as; Bowling, Boxing, Track and Field, VolleyBall, Table Tennis and Football.
Before we start though lets get the negativity out of the way, playing on your own can be very boring and running as fast as you can in 100m sprint isn't as fun when you don't have a friend next to you, trying to beat your world record! If you leave the game screen and come back in on the other side of the screen, sometimes your avatar does't switch and you are stuck playing on someone else's avatar, but these issues can be avoided. Sometimes with certain events the Kinect camera can't read you properly, such as the Javelin, if you pull your arm to far back, almost behind your back its like the camera gets confused and tries to replace your arm with something that looks similar, so your avatar has this flapping upside down arm. The same kind of thing with the Bowling, you can't actually put both hands on the ball like the computer seems to or all kinds of crazy things happen!
However these are just little things that really don't effect the game overall. One thing however that is pretty annoying is the game freezing.. It doesn't seem to happen during and actual game which is good, but when loading sometimes it just freezes, its happened twice for me and I have heard about it all over the world, maybe a patch to fix this issue Microsoft? Of corse people are going to complain about the space issue, but honestly if you don't have at least 6ft of space and did not want to move anything around when you want to play Kinect you should have really investigated into Kinect more before you purchased.
I love how just like in Adventures and the Kinect hub, the second you walk infront of your screen you are recognized and signed in! It's amazing and just one less thing for you to worry about. As soon as the game loads you stand alone as your avatar in a stadium filled with people, I couldn't really understand why until I raised my arms and the crowed erupted with cheers! A silly ego booster indeed, but it was just another little feature that shows you what Kinect can do. You can chose between mini games or party events or just playing games generally, then you are able to chose whether you play online, against a computer, against a friend or with a friend, at first you start playing very basic computer difficulties but if you raise the difficulty to Pro or Champion it does become very challenging!
Like I mentioned before, playing with your friends is the way to do it, get a few buddies over with some beers and start that track and field, soon you will be sprinting for your life! Which gets very tiering very very fast, your windows will need to be opened I warn you now! Now I can't finish writing this without talking about my favorite game.. Table tennis.. Now I know that some people don't view this game like I do, but I find it ridiculously fun! When you start to understand how spinning the ball works you can really thrust yourself into the game, I start to take it very seriously when it gets to match point. When the smash ball opportunity comes, you feel that you have to jump and smash that ball as hard as you can, my after game photos certainly show how much effort I put in!

Well overall Kinect Sports hits 7/10. There are a few annoying issues with avatars freaking out, game freezing, but the game makes up for it with it's realistic feeling games. You truly feel like you are sprinting as fast as you can when you get on that track! It may feel strange at first not holding something in your hand for certain games, but it begins to feel very natural very fast!
Before we start though lets get the negativity out of the way, playing on your own can be very boring and running as fast as you can in 100m sprint isn't as fun when you don't have a friend next to you, trying to beat your world record! If you leave the game screen and come back in on the other side of the screen, sometimes your avatar does't switch and you are stuck playing on someone else's avatar, but these issues can be avoided. Sometimes with certain events the Kinect camera can't read you properly, such as the Javelin, if you pull your arm to far back, almost behind your back its like the camera gets confused and tries to replace your arm with something that looks similar, so your avatar has this flapping upside down arm. The same kind of thing with the Bowling, you can't actually put both hands on the ball like the computer seems to or all kinds of crazy things happen!
However these are just little things that really don't effect the game overall. One thing however that is pretty annoying is the game freezing.. It doesn't seem to happen during and actual game which is good, but when loading sometimes it just freezes, its happened twice for me and I have heard about it all over the world, maybe a patch to fix this issue Microsoft? Of corse people are going to complain about the space issue, but honestly if you don't have at least 6ft of space and did not want to move anything around when you want to play Kinect you should have really investigated into Kinect more before you purchased.
I love how just like in Adventures and the Kinect hub, the second you walk infront of your screen you are recognized and signed in! It's amazing and just one less thing for you to worry about. As soon as the game loads you stand alone as your avatar in a stadium filled with people, I couldn't really understand why until I raised my arms and the crowed erupted with cheers! A silly ego booster indeed, but it was just another little feature that shows you what Kinect can do. You can chose between mini games or party events or just playing games generally, then you are able to chose whether you play online, against a computer, against a friend or with a friend, at first you start playing very basic computer difficulties but if you raise the difficulty to Pro or Champion it does become very challenging!
Like I mentioned before, playing with your friends is the way to do it, get a few buddies over with some beers and start that track and field, soon you will be sprinting for your life! Which gets very tiering very very fast, your windows will need to be opened I warn you now! Now I can't finish writing this without talking about my favorite game.. Table tennis.. Now I know that some people don't view this game like I do, but I find it ridiculously fun! When you start to understand how spinning the ball works you can really thrust yourself into the game, I start to take it very seriously when it gets to match point. When the smash ball opportunity comes, you feel that you have to jump and smash that ball as hard as you can, my after game photos certainly show how much effort I put in!

Well overall Kinect Sports hits 7/10. There are a few annoying issues with avatars freaking out, game freezing, but the game makes up for it with it's realistic feeling games. You truly feel like you are sprinting as fast as you can when you get on that track! It may feel strange at first not holding something in your hand for certain games, but it begins to feel very natural very fast!
Kinect first impressions
After a long wait, Microsofts Kinect is finally here! So Kinect comes with Kinect Adventures and the Kinect camera itself obviously. Yes if you have the older Xbox model you will need a separate power adapter, but this is just Microsofts way of saying "that shiny new xbox you see, you should buy that". Which in all honesty is not a bad thing, I was very skeptical at first about buying a new Xbox after many faithful years with my old 360, but its small extra features really do make a difference. After someone told me that the 360 makes a lot of noise, I started noticing it more and more, then I heard about Kinect not being ready for my 360 and I have always had issues with dragging a ethernet cable across my living room for Xbox live. Now if these reasons aren't enough to persuade you to buy the new xbox, its understandable, although now with this new Xbox and Kinect I cannot see Microsoft releasing another Xbox for some time.
Now onto the good stuff, Kinect. After you go through all the calibration work which I admit is slightly tedious, the magic begins to happen.. You see yourself controlling your tv with your hands and I felt just like Tom Cruise in 'Minority Report' it was awesome, a real sense of power. The camera recognized me incredibly well and followed me when I wanted it to. The voice recognition is also very good, I truly love just sitting on the sofa and if I can't reach my controller, just telling my Xbox what I want! If it could just put specific disks on its tray on command it would be perfect. But seriously it is a very impressive piece of kit. I was most impressed by the Kinect ID, I had a few friends recover their accounts onto my xbox and set up Kinect ID and the second a different person walked infront of the camera, Kinect recognized them and logged them in. Amazing.
Yes there are some annoying aspects, like why couldn't the Kinect hub just be the whole Xbox dashboard, I know it might take some more work but it would make the experience so much better! Instead of being limited to what you can do. The features inside the Kinect hub however are very impressive, such as Zune and Sky, telling your xbox to pause when I am going to get a drink is great, but why can't I do this is I just put a dvd in? It's very annoying! But lets hope for a software update to fix these issues. Another problem a lot of people have with Kinect is not necessarily what it does, but getting it to work in your space. As you may or may not know, Kinect needs at least 6ft to function properly with one person and if there is two of you you need at least 8ft, for me this isn't a problem after I move my sofa a little, but it can be a bit of a pain! However I think if you were to think logically about this, it makes sense.. You can't expect this camera to recognize your whole body when you stand 1ft away!
Now onto 'Kinect Adventures'. I personally love this game, its great when you have a few friends over and you have a few drinks to just get the idea of what Kinect is all about! It has 5 mini games for you to play and an adventure mode where you play through these mini games at different difficulties, collecting treasures and other goodies. This is very fun for the first hour or so of playing, but it does get very tedious, there is not much diversity in the game and when you play on your own you seem just a little bit stupid.
Kinect Adventures is certainly a game to be played with friends and when you are playing on your own and a friend decides he wants in, he just steps next to you and hey presto you are in the game. The game like I said gives you a great change to see how accurate the Kinect camera is and it is very impressive. Even stupid things like high fiving your friend after a game is registered! One of the most entertaining thing is to see your after the game photo shots, you see you and your friend jumping in the air, sticking your legs and arms out to try and collect joins, its very entertaining. The problem is like I said before, it gets boring. You can't play this game for hours on end, but its a good start for Kinect, allowing you to see what you are getting yourself in for! I personally am very happy, I enjoy playing it with family and friends and its just nice to see that Kinect does what Microsoft said it would do!

My final verdict on Kinect so far 7/10. Yes there are a few little things that are annoying like I mentioned, but its very impressive and holds a huge potential for the future and that is all you can really judge it on, what it can and might do, not what its doing already! But so far so good! I look forward to the future.
Now onto the good stuff, Kinect. After you go through all the calibration work which I admit is slightly tedious, the magic begins to happen.. You see yourself controlling your tv with your hands and I felt just like Tom Cruise in 'Minority Report' it was awesome, a real sense of power. The camera recognized me incredibly well and followed me when I wanted it to. The voice recognition is also very good, I truly love just sitting on the sofa and if I can't reach my controller, just telling my Xbox what I want! If it could just put specific disks on its tray on command it would be perfect. But seriously it is a very impressive piece of kit. I was most impressed by the Kinect ID, I had a few friends recover their accounts onto my xbox and set up Kinect ID and the second a different person walked infront of the camera, Kinect recognized them and logged them in. Amazing.
Yes there are some annoying aspects, like why couldn't the Kinect hub just be the whole Xbox dashboard, I know it might take some more work but it would make the experience so much better! Instead of being limited to what you can do. The features inside the Kinect hub however are very impressive, such as Zune and Sky, telling your xbox to pause when I am going to get a drink is great, but why can't I do this is I just put a dvd in? It's very annoying! But lets hope for a software update to fix these issues. Another problem a lot of people have with Kinect is not necessarily what it does, but getting it to work in your space. As you may or may not know, Kinect needs at least 6ft to function properly with one person and if there is two of you you need at least 8ft, for me this isn't a problem after I move my sofa a little, but it can be a bit of a pain! However I think if you were to think logically about this, it makes sense.. You can't expect this camera to recognize your whole body when you stand 1ft away!
Now onto 'Kinect Adventures'. I personally love this game, its great when you have a few friends over and you have a few drinks to just get the idea of what Kinect is all about! It has 5 mini games for you to play and an adventure mode where you play through these mini games at different difficulties, collecting treasures and other goodies. This is very fun for the first hour or so of playing, but it does get very tedious, there is not much diversity in the game and when you play on your own you seem just a little bit stupid.
Kinect Adventures is certainly a game to be played with friends and when you are playing on your own and a friend decides he wants in, he just steps next to you and hey presto you are in the game. The game like I said gives you a great change to see how accurate the Kinect camera is and it is very impressive. Even stupid things like high fiving your friend after a game is registered! One of the most entertaining thing is to see your after the game photo shots, you see you and your friend jumping in the air, sticking your legs and arms out to try and collect joins, its very entertaining. The problem is like I said before, it gets boring. You can't play this game for hours on end, but its a good start for Kinect, allowing you to see what you are getting yourself in for! I personally am very happy, I enjoy playing it with family and friends and its just nice to see that Kinect does what Microsoft said it would do!

My final verdict on Kinect so far 7/10. Yes there are a few little things that are annoying like I mentioned, but its very impressive and holds a huge potential for the future and that is all you can really judge it on, what it can and might do, not what its doing already! But so far so good! I look forward to the future.
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